Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:04.671930 |
Stdout |
piglit: info: Falling back to GL 1.0 compatibility context Generating vertex shaders... #version 120 #extension GL_ARB_separate_shader_objects: require #extension GL_ARB_explicit_attrib_location: require layout(location = 0) in vec4 piglit_vertex; layout(location = 1) in vec3 vertex_color; layout(location = 3) out vec3 a; const vec4 offset = vec4(2, 0, 0, 0); uniform mat4 transform; void main() { gl_Position = transform * (piglit_vertex + offset); a = vertex_color; } Generating fragment shaders... #version 120 #extension GL_ARB_separate_shader_objects: require #extension GL_ARB_explicit_attrib_location: enable #if __VERSION__ >= 130 layout(location = 0) out vec4 out_color; #else #define out_color gl_FragColor #endif layout(location = 3) in vec3 b; const vec3 color_offset = vec3(1, -3, 21); void main() { out_color = vec4(b + color_offset, 1.); } |
Stderr |
piglit: error: waffle_context_create failed due to WAFFLE_ERROR_UNKNOWN: glXCreateContextAttribsARB failed piglit: error: Failed to create waffle_context for OpenGL 3.1 Forward-Compatible Core Context |
Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command |
/home/airlied/devel/piglit/bin/arb_separate_shader_object-400-combinations -fbo --by-location -auto |
dmesg |